

DX11 multi-thread: 1,081,530 draw calls per second.So I installed Nvidia's lower-end GTX 750 Ti on my X99 test bench and gave it a spin at 1920x1080 (even though Microsoft suggested only 1280x720), skipping the single-threaded test and going right to the good stuff: (Note that this test is a not a method for comparing GPUs as is 3DMark's other benchmarks.) They also equipped us with Windows 10 Technical Preview (Build 10041) and in-development DirectX 12 drivers for Nvidia, AMD, and Intel hardware. But this week Microsoft handed the tech press 3DMark's new Farandole benchmark, which measures draw calls per second. We've seen isolated demos and various performance boost claims when games move from DX11 to DX12. Microsoft, Nvidia, and AMD have all been united in delivering the DirectX 12 hype. DirectX 12 is meant to also harness the CPU's full capabilities, allowing multiple commands to be sent to the GPU simultaneously and allow for more efficient communication between these two crucial components. But recently AMD paved the way for a "closer to the metal" experience with Mantle, allowing game developers to extract more performance from the graphics card, and lighten the workload of the CPU. After all, PC (and often by extension, console) games have been handicapped for years by prior versions of Microsoft's API. You may be skeptical about DirectX 12, and I don't blame you.
